[V3.0 Major Update + DLC Page Revealed] The DLC page is now live, with an official release on September 24: CavalryGirls DLC - Calendula Top-Down ShooterMechsAnimeGun CustomizationShooter Sep 24, 2026 Play as Ocher and learn the story of her past. Head into the perilous enemy-occupied zone where supplies are scarce and complete one impossible mission after another. Call in powerful weapons and support via airdrop to complete missions and loot then evacuate safely Available: Sep 24, 2026 CavalryGirls DLC - Calendula CH1. Improvements CH1.1. Key Improvements Added the Auto-Assemble feature, which automatically equips items from Storage based on a set priority order During firefights, enemies now fire with dynamic spread based on difficulty (they no longer lock onto the player perfectly and have their own targeting logic), making firefights feel more natural Added the Auto-Send feature, which automatically sends gifts to characters based on a set priority order The mecha energy loss caused by taking hits, sudden stops, and crouching has been greatly reduced, and mecha mobility has been improved. In addition, players now have a guaranteed minimum speed while sprinting, so they can never become completely immobile. Combat HUD: Off-screen indicator arrows for four categories — real players, allies (Combat Support Units), enemies, and markers The Crafting screen now features item search and tag filtering (types and tags are displayed together, with types distinguished by cyan) CH1.2. AI Improvements Friendly AI no longer paces back and forth in place Friendly AI using mortars and other projectile weapons no longer gets stuck by wall obstruction checks When out of sight, enemies can only lock on to the player's approximate distance CH1.3. Interaction Improvements Hovering the mouse over an item now correctly displays the available target slots (if any) The Disassembly screen now shows the expected disassembly quantity Improved the character combat panel, which can now display lines from multiple characters at once Improved the top notification panel, which can now display multiple notifications at once Improved the mission deployment flow, allowing single-character mode to deploy directly CH1.4. Other Handled accidental interactions when multiple interactable items are too close together In peripheral combat, collecting enemy materials now requires manually looting corpses Improved the precision of trees and other environment assets Tuned the values of the directed fusion mechanic Fixed layer issues on some bullets Added distance attenuation to sound effects, and reworked the explosion, footstep, water, foliage, crate-opening, and detection sounds Overhauled explosions, smoke, screen shake, materials, and textures; reworked water reflections and waves Improved the camera feel in Dungeon Mode Fixed an issue where characters returning from the perimeter could exceed the deployment limit Recoil tuning: no recoil when crouching at sandbags or staying inside cover The character upgrade screen now shows the previously chosen upgrade CH1.5. Performance Optimized the AI algorithms to reduce the resource cost of enemy swarms Added an LOD system that releases resources based on player distance Other optimizations, such as physics collision and load order CH2. Bugs CH2.1. Combat Fixed bullets passing through walls due to minimum range checks, and hitting targets behind the player within minimum range Fixed issues where mixer errors caused sound effects to be too loud or completely silent, and improved unnatural distance attenuation on explosion sounds Fixed abnormal lock-on angles when arc weapons fire multiple arcs Fixed abnormal chain reactions caused by bullet explosion effects Fixed shield-type enemies being immune to electric elemental reactions Fixed abnormal cases such as shield HP continuously increasing CH2.2. System and Other Fixed an issue where refreshing crafts with action points could empty the stock Fixed an issue where dragging items in reverse could place them into unsuitable slots Fixed various fusion defects (for example, the Howitzer fusing bullet explosion-related modules) Fixed UI sound effects and effects being out of sync in some cases Fixed an issue where items automatically transferred between storages caused unexpected storage behavior Fixed a series of minor numerical errors caused by floating-point precision Fixed an issue where purchasing furniture could grant furniture material boxes before the Disassembly factory was unlocked Fixed equipment UI blocking chibi portraits