Update v1.7.7: General • Fixed issues with Sisters of Battle units not being available correctly in the Age of Crimson Dawn campaign • Added Divine Inspiration to Verity’s tech tree in Age of Crimson Dawn • Updated the Enemy Army Generator to ensure that enemy units use variants and weapon upgrades to give more variety to enemy armies Units • Ultramarines o Tactical Reposition ? Fixed issue where this would not affect the ability caster o Captain ? Empowered Finest Hour fixed to give +1 action point (was +100% action points) o Bladeguard Veterans ? Shield Bash now costs 1AP (was 0AP) ? Now works as a Weapon attack, is more consistent and more clearly affected by buffs and debuffs o Terminators ? Heavy Flamer cost to -5 (was -20) ? Cyclone Missile Launchers updated to use cool-downs rather than ammunition o Eliminators ? Cost to 120 (was 110) ? Bolt Sniper Rifle cost to 0 (was 10) o Heavy Intercessors ? HP to 90 (was 100) ? Removed Graze Chance modifier from Unyielding In The Face Of The Foe ? Defensive Destruction gains -5 Evasion o Eradicators ? Added second head variant for the unit models • Black Legion o Chaos Lord ? Updated Path to Glory • Now gives increased damage output for a single turn • If the Lord kills a unit then he gains a Confirmed Kill stack, adding additional damage • If the lord does not kill a unit by the start of his next turn then he gains Treacherous Gifts Other Bug Fixes • Added additional exhaust smoke to mechanised units that did not previously have it • Added spent shell casings to units that were missing them • Updated AI of Bladeguard Veterans to be less passive • Updated ability description for clarity of: o Bio-Electric Pulse o Toxic Presence o Psychic Scream o Quantum Orb o Harbinger of Destruction • Heirs of Azkaellon fixed to work for all HQ units • Fixed issue where players of Open Beta versions couldn’t get to mission 10 of Deeds of the Fallen • Fixed issue where Croginax’s upgrades in Age of Crimson Dawn were not being applied to Invictor Warsuits • Fixed issue where Haywire mines could be laid on untraversable terrain • Unit Cohesion Icon was sometimes not appearing in Army Management when there were too many of a unit in an army • Fix for issue where flying units could trigger mines that they flew over • Fixed issue where Salt Exchange was too dark • Fixed issue where some T’au units and mines were not unstealthing • Fixing issue where some Terminators could visually have Chainfists when they had a Powerfist loadout