Update v15204: Quality of Life Minimum Spec Pop up, added a popup that will warn the user if their system specs doesn't meet the minimum requirements on PC. Improved legibility of button icons at lower resolutions Changed Post Processing so game looks less "washed out" Optimizations Full Opaque Nanite Overhaul New "Off" option for Global Illumination New "Very Low" options for Post Processing and Reflections Added Ocean Quality Levels Lumen scalability optimizations Hair/Fur rendering optimizations Better FPS in game menus from Fox Preview optimizations, this now includes consoles Disabled Various plugins to save on runtime costs Volumetric Cloud Fog is no longer active on Medium Sky Quality saving rendering cost Rain Drop VFX improved Steam Deck Device Profile added, now sets correct settings when first launching on steam deck targeting 30fps. Removed Custom Depth Pass and reworked the effects that relied on it to save performance Changed MaxScreenPercentage on Performance Quality Mode on consoles from 100% to 80%, this helps minimize memory footprint fluctuations Changed max roughness to trace for lumen reflections to 0.2 to reduce raytracing overhead when materials are wet Various VFX scalability added Content Fixes Hats no longer receive decals Cleansed Stag VFX no longer use the geode color the player is using Vsync option no longer visible when not in fullscreen (it doesn't work in windowed or borderless) Water VFX no longer emissive (for real this time) Material values overhauled on foliage like roughness and specular Basic foliage interaction displacement added Raven Boss (Memory) Level of detail fixes so he no longer looks like an N64 character at View Distance Quality Low Shaman Materials reworked, not as washed out now