Update v2.5.6.50313: Fixed an exploit that brought Final Stand perks into multiplayer matches Update v2.5.5: Fixed an issue that allowed certain artillery units to barrage consistently without a cooldown If players still discover rare instances of this occurring after this hot fix, please report it at https://help.relic.com/ with reproduction steps Added additional logging to identify fixes for crashes Updating from 2.5.3 to 2.5.5 due to cross platform compatibility constraints Update v2.5.3: Final Stand Fixed an issue where perk points would sometimes not be saved when exiting the game immediately after a Final Stand match Fixed perks not always saving immediately on closing the perks screen Fixed Final Stand matches appearing in the Observable Games browser; they can't be observed Final Stand Gameplay Fixed a bug where certain enemy vehicles would not move along their assigned waypoint path in Final Stand such as the Wespe boss unit Fixed Afrikakorps vehicle attack speed perk being reapplied after upgrading a vehicle Fixed Afrikakorps vehicle attack speed perk to correctly increase rate of fire instead of decreasing it Fixed Critical Location ability to only be usable on emplacements/bunkers Fixed Critical Location not being able to be used on some emplacements General Gameplay Suppression vehicles and team weapons now move into the interactive zone before entering combat Fixed edge cases around team weapon A.I. occasionally issuing move commands past units before setting up Stability/Performance Added additional Microsoft Visual Studio .dlls to prevent a rare crash on startup with misconfigured systems Fixed an occasional crash when viewing Battlegroups in the lobby Fixed a crash when updating Battlegroup selections Added additional logging for gameplay related crashes/bugsplats Update v2.5.2: Final Stand Final Stand Perk save data now shares/uploads to Steam Cloud saves. Players should now be able to change computers and have their Final Stand data transfer with them For base Company of Heroes 3 owners, mods applied in other game modes will no longer affect the Final Stand game Removed a hole in the soft map edge on Qattara Depression - this was causing enemy units to "enter" the playable area and become trapped in an out-of-bounds region A.I. & Gameplay Fixed several crashes around A.I. behavior and missing null pointers Heavy Machine Guns controlled by the A.I. in Final Stand will now prioritize infantry over the lane emplacements Fixed an issue with the A.I. idling Kettenkrads on the map A.I. armored vehicles will no longer fallback or issue move commands when attacked by non-vehicles on first contact Fixed the Demolish Charge and M6 Anti-Tank mines not being unlocked for the US Forces Rifleman, Engineer, and Bazooka squads after upgrading Demolitions Package from the Infantry Support Centre Art Fixed a tinting issue causing US Paratrooper HMG team helmets to appear as a default grey/white texture Update v2.5.1: Final Stand When selecting "Co-Op" in Final Stand, players will now be presented with a Browse Games lobby list Players will be able to search for an open lobby and view selected maps and difficulty levels Players will also be able to create their own game with their preferred options from this menu Players can set lobbies to private or public Added several translations for in-game strings/text that were only displaying in English